Rich wrote:
>
> [...]
>
> #declare Rough = function { pigment { wrinkles scale 0.75 } }
> #declare Rock = function { x*x + y*y + z*z - 1 }
>
For 'Rock' you should use the internal 'f_sphere' function from
functions.inc because it's faster and has a constant gradient (like when
using 'sqrt(x*x + y*y + z*z) -1')
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 11 Apr. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
|